Publishing on TapTap in Mainland China? See the standalone 中国大陆 (TapTap) 隐私政策.
This policy applies only to the mobile games listed in the table below, published by Fortune Kid Inc. (“Fortune Kid,” “we,” “us”), a corporation organized under the laws of the State of New Jersey, USA. The table also shows what each game collects.
| Game | App identifier | Data collected |
|---|---|---|
| HUA: Pocket Harmonica / 花:小口琴 (iOS) | com.fortunekid.harmonica | None |
Each game is referred to below as “the game.” If we release a game whose practices differ from what is described here, that game will have its own separate privacy policy, and the link supplied with it in the app store will point to that policy instead.
Nothing else is covered by this policy. In particular, it does not cover this website, any online platform or social product we may release, any merchandise store, or third-party services you may reach outside our games, such as the Apple App Store or Google Play. Those are governed by their own separate policies.
Our games do not collect, store, transmit, sell, rent, or share any personal information. In particular, they do not collect:
Because our games collect nothing, there is no personal information for us to lose, misuse, disclose, or hand over to anyone else. The one exception is what you send us yourself: if you choose to email us, we will of course have your message and your email address. Section 13 explains what we do with it.
Song sharing touches your photo library in two narrow ways: it can add a song card to your photos, and it can read the single card picture you choose to import. Neither one gives us access to your photo library, and neither sends anything to us. Section 5 explains this in full.
We make music games, so players sometimes ask whether a game listens to them play or sing. It does not. All performance input is made through on-screen touch controls. Our games never request microphone permission, never switch the microphone on, and never record audio from your surroundings or anywhere else. The same is true of the camera and of location services.
A game saves your progress locally on your device so you can pick up where you left off. This save file contains only gameplay state, such as:
This data is written using the standard local storage provided by your device’s operating system and stays inside the game’s own storage container. It is never uploaded to us or to anyone else, and we have no ability to read it. It is not linked to your identity, and it does not contain any personal information.
Sharing a song also writes the song card as an image file. On iOS that file goes into the app’s temporary cache, which the operating system clears on its own. If you choose to save a card to your Photos, that copy is yours and stays in your photo library until you delete it.
You can erase this data at any time by deleting the game from your device. Note that, like any app’s local storage, it may be included in the device backups you make through iCloud, Google, or your computer. Those backups are handled entirely by the platform that provides them, under that platform’s own privacy policy, and remain inaccessible to us.
You can turn a song you made into a song card — a picture with a QR code on it. A friend adds that song to their own game by opening the picture. Here is exactly what that does.
What is in the code. The QR code holds the song’s name and its notes. That is all it holds. There is nothing about you in it: no name, no account, no device identifier, no location. Do keep in mind that the song name is whatever you typed, so leave personal details out of it if you plan to share the card.
Nothing is uploaded. The code holds the song itself, not a web link. Making a card and reading a card both happen on your device. Nothing is uploaded, nothing is downloaded, and the game does not go online for any part of this.
Photos, when you send. To send a song, you can save the card to your Photos. iOS asks your permission first. That permission lets us add a picture and nothing else — it does not let us read your photos.
Photos, when you receive. To open a song from a friend, you pick the card in the iOS photo picker. That picker runs outside the game, so we never request access to your photo library and never hold it. We receive only the one picture you pick, and we cannot see any other photo.
Sending a card on. The card is an ordinary picture. You can send it any way you would send a picture — a messaging app, email, AirDrop, a social post, Files, or by saving it to your Photos and sending it from there. Whichever way you choose, that service has its own privacy rules, not ours.
Once a card is out, it is out. We cannot see it, change it, or take it back. Anyone who has the picture can open it in the game and get the song, and they can keep it and pass it on. If you post a card in public, anyone can do this. Treat sharing a card the way you would treat posting any other picture.
Our games are built with the Unity engine and the Wwise audio engine from Audiokinetic. Both are used purely as on-device software for rendering graphics and playing sound; neither is configured to send data anywhere. Unity Analytics, Unity Ads, Unity in-app purchasing, Unity crash reporting, and Unity performance reporting are all disabled in our builds.
Our games contain no advertising networks, no attribution or measurement SDKs, and no social-media SDKs. They do not display ads and do not offer in-app purchases.
When you download, buy, or update one of our games, the app store handles that transaction under its own privacy policy, not this one — see Apple’s Privacy Policy or Google’s Privacy Policy. The stores provide us with aggregated reports on downloads, regions, and device types. These reports never identify individual users, and we have no way to use them to contact or re-identify anyone.
Our games carry a 4+ age rating and are suitable for players of all ages, including young children. They are not listed in the App Store Kids Category or in Google Play’s Designed for Families program.
Our games collect no personal information from anyone, and that includes children. We do not collect personal information from children under 13 — not knowingly, and not unknowingly either, because there is no collection at all — as those terms are used in the U.S. Children’s Online Privacy Protection Act (COPPA) and comparable laws elsewhere. That covers the persistent identifiers COPPA treats as personal information: our games use none.
If you are a parent or guardian and believe your child has somehow provided us with personal information, please contact us at the address below and we will investigate and delete anything we find.
Privacy laws such as the California Consumer Privacy Act as amended by the CPRA, the New Jersey Data Privacy Act, the EU General Data Protection Regulation (GDPR), and the UK GDPR give you rights to access, correct, delete, or port your personal data, and to object to its sale or sharing.
We honor all of these rights in the simplest possible way: our games give us no personal data about you to begin with, so there is nothing to access, export, correct, or delete on our side, and nothing that could be sold or shared. We have never sold or shared personal information, and we do not use personal information for targeted advertising or automated decision-making. You can remove a game’s locally stored progress at any moment by deleting the game. If you have written to us, you can ask us to delete that correspondence and we will.
We will never charge you, withhold anything, degrade a game, or treat you differently in any way for exercising these rights.
If you would like written confirmation of any of the above for your own records, email us and we will provide it. If you are ever unhappy with how we answer a privacy request, you may reply to ask us to reconsider, and we will respond in writing with our reasoning. You can also complain to your data protection authority — in the EU, your national supervisory authority; in the UK, the Information Commissioner’s Office; in the United States, your state Attorney General.
The strongest protection we can offer is not to gather the data in the first place. Since no information ever leaves your device through a game, there is no server, database, or backup of ours that could be breached. Data stored on your device is protected by your device’s own security, including your passcode, your biometric lock, and your operating system’s file encryption.
The one thing we do hold is email you send us. That correspondence stays in our mailbox for as long as it takes to answer you and to keep a record of what we answered, and then we delete it. It goes on no list and is used for nothing else.
If a future version of any game listed above ever collects data — for example, if we add cloud saves, leaderboards, or in-app purchases — we will update this policy and that game’s App Store privacy disclosures before the version is released, and we will revise the effective date at the top of this page. Material changes will also be noted on this website. Where the law requires your consent for a change — and for anything that would start collecting data about you, it generally does — we will ask you for it and wait for your answer. We will not treat you carrying on playing as consent.
This policy is governed by the laws of the State of New Jersey and the United States, without regard to conflict-of-law principles. This does not take away any right you have under the data protection laws of the country you live in, and it does not limit those laws where they apply to us.
Questions about this policy or about privacy in our games are always welcome.
contact@fortunekidstudio.com
Writing to us is the one moment this policy’s “we collect nothing” stops being literally true, so here is what happens. We receive your email address, your name if you sign one, and whatever you put in the message. We use it to answer you and for nothing else. We do not add you to a mailing list, we do not pass it to anyone, and we delete the correspondence once it has served its purpose. You are welcome to write from an address that does not identify you.
We aim to respond to every privacy inquiry within 30 days, and in all cases within the time limits required by applicable law.
温馨提示
欢迎体验《花:小口琴》。本政策适用于陆逸程负责发行与运营的中国大陆 TapTap 安卓版本,帮助您了解游戏信息处理、设备权限及您的权利。其他平台和地区版本请查阅其对应政策。
本游戏免费、单机运行,不提供自有账号注册、广告或应用内购买。演奏、录制及进度主要在设备本地处理;录制保存触屏操作形成的音符与时间信息,并非录制您的声音。
请重点阅读第一节设备权限说明、第五节 TapTap/TapPlay 平台服务说明,以及第七节个人信息管理方式。未成年人请在监护人指导下阅读。游戏自身的单机功能不代替平台的实名验证和防沉迷要求。
如您对本政策有疑问,可通过 contact@fortunekidstudio.com 联系陆逸程。您可以自主决定是否使用可选的分享、导入和邮件咨询功能。
发行与运营主体/个人信息处理者:陆逸程(个人开发者)。本政策中“我们”均指陆逸程。游戏名称:花:小口琴(HUA: pocket harmonica);安卓应用包名:com.fortunekid.harmonica。
我们按照适用的中国大陆个人信息保护法律法规处理个人信息。本政策说明处理的目的、方式、范围及保护措施;涉及需取得同意的处理,我们依法履行告知和同意义务,不以您仅仅阅读本政策或继续使用游戏推定您同意新增处理。
(一)信息的收集与使用
1. 演奏、录制和游戏进度
为实现游戏功能,设备会在本地处理触屏操作、音符、演奏时间、教程阶段、解锁进度、所选语言、自定义歌曲名称和演奏记录,并保存必要的游戏存档。我们不通过游戏将这些存档或演奏内容上传至我们的服务器,也不将其用于广告画像。
游戏引擎与音频组件在本地使用屏幕尺寸、系统语言、图形和音频设备配置等运行信息,以适配画面、输入和声音。本版本未启用向我们发送使用统计、广告追踪或自动崩溃分析报告的功能。
2. 歌曲分享与导入
当您使用歌曲分享功能时,游戏会在本地生成包含歌曲名称、音符及时间信息的分享内容。安卓分享或导入功能会根据您的操作写入或读取剪贴板中的歌曲短码,并将成功导入的歌曲保存在本地。读取发生在您主动使用导入功能时,不用于后台监测或广告分析;内容不会由该功能上传给我们。
请不要在公开分享的歌曲名称中填写姓名、手机号等个人信息。您自行把短码或图片发送到通讯软件、邮件或其他平台时,接收者能够保留或继续传播这些内容,相应平台的信息处理适用其自身规则。
3. 您主动联系时提供的信息
当您通过邮件向我们咨询或反馈问题时,我们会收到您的邮箱地址、邮件正文,以及您主动附带的截图、日志或其他材料,仅用于答复、排查问题及处理您的请求。您无需为正常游玩提供这些信息;不发送邮件不会影响游戏功能。请避免提供身份证号码、密码或与问题无关的敏感信息。
(二)设备权限调用情况
以下说明对应 TapTap 安卓 1.2.1 版本。安装包声明权限不代表我们正在收集相应数据。核心触屏演奏与录制不需要麦克风;本版本哼唱识别功能已关闭,若出现麦克风授权提示,您可以拒绝。
对应权限名称依次为 RECORD_AUDIO、INTERNET、MODIFY_AUDIO_SETTINGS、BLUETOOTH,以及 com.fortunekid.harmonica.DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION。剪贴板是系统能力,不是上述安卓清单权限。
本版本不要求通讯录、定位、摄像头或整个系统相册的访问权限。您可在 Android“设置—应用—花:小口琴—权限”管理可调整的权限,具体菜单因设备而异。
| 权限或能力 | 用途与当前状态 | 是否系统询问 | 关闭或拒绝方式 |
|---|---|---|---|
| 麦克风 | 保留声明;哼唱识别关闭,不采集环境声音。 | 如出现提示可拒绝。 | 可在系统权限中关闭,不影响核心玩法。 |
| 网络 | 保留声明;核心玩法离线运行,不上传本地存档或演奏。 | 普通权限,无运行时授权弹窗。 | 可关闭网络;不影响核心玩法。 |
| 音频设置 | 声音播放及音频引擎配置,不采音。 | 普通权限,无运行时授权弹窗。 | 系统通常不提供单独开关。 |
| 蓝牙 | 音频组件保留旧版蓝牙声明;不提供扫描、配对或玩家数据交换。 | 旧版普通权限,无运行时授权弹窗。 | 可关闭系统蓝牙,改用其他音频输出。 |
| 内部通信 | 签名级权限,保护应用内部消息接收。 | 无需用户授权。 | 系统通常不提供单独开关。 |
| 剪贴板 | 主动分享时写入歌曲短码;主动导入时读取短码,本地处理。 | 提示方式取决于系统。 | 不使用该功能,或清除系统剪贴板。 |
(三)使用目的与其他处理规则
我们仅将前述信息用于提供您选择的功能、答复咨询和处理请求,不用于广告画像或出售。可选功能的信息处理以您的主动操作为触发;不使用可选功能不影响核心游玩。
新增处理目的、方式或信息种类时,我们将依法重新告知,并在需要时重新取得同意。只有在履行法定义务等法律明确规定的情形下,才可能不以同意作为处理依据;我们不会将一般维护或改进服务视为无限制处理信息的授权。
本地游戏数据:存档、演奏和导入内容保存在设备上的游戏存储空间;我们不能通过游戏远程读取这些文件。您可清除应用数据或卸载游戏以删除相应本地数据。您自行生成并另存的分享内容、系统备份及平台提供的备份,需要通过相应服务另行管理。
咨询邮件:邮件及附件由您选择的邮件服务和我们的联系邮箱服务传递、保存;它们不属于仅在设备本地保存的游戏存档。我们仅在解决问题、处理请求及履行必要法定义务所需的期限内保留通信记录,目的实现后删除或匿名化;法律另有保存要求的除外。
游戏本地数据保存在设备或 TapPlay 提供的游戏运行环境中,我们不通过游戏将这些数据上传到自有服务器或传输至境外。您主动联系时,邮件由相关邮件服务传递和保存,不能将邮件记录视为仅存于设备本地的数据。涉及个人信息跨境提供的,我们依法履行相应告知、同意及其他必要义务。
若停止提供本游戏相关服务,我们会通过适当方式告知,并在法定要求范围内删除或匿名化我们持有的个人信息;由您自行保存的本地文件可继续通过设备管理。
游戏不使用 Cookie 或同类技术进行广告跟踪或跨应用用户画像。设备本地存档用于记住教程阶段、解锁进度、语言和演奏内容,您可通过清除应用数据管理这些记录。
本政策网页不包含分析脚本、外部字体、广告或追踪像素。浏览器、网络及网站托管服务会处理提供网页所需的技术请求信息;本游戏的离线存档不会因此上传。您可以通过浏览器设置管理网站 Cookie 和缓存。
(一)委托处理与共享
我们不出售、出租您的个人信息,不为广告目的共享信息。处理您的咨询邮件时,邮件服务会为通信传递和保存处理必要内容。涉及受托处理的,我们依法约定处理范围、安全要求并进行监督,不授权超出必要范围使用信息。
除按法律规定处理外,如需向其他个人信息处理者提供您的个人信息,我们会告知接收方名称或姓名、联系方式、处理目的、方式和信息种类,并依法取得单独同意。不会仅因存在合作关系就向合作方提供您的信息。
您主动将歌曲短码或图片发送给他人或第三方平台时,对方会获得您发送的内容。这由您的分享行为决定;请勿在公开分享的曲名中填写姓名、手机号等个人信息。
(二)转让与公开披露
若因运营主体变更等原因发生个人信息转移,我们会依法告知接收方的名称或姓名、联系方式,并要求接收方继续履行保护义务;接收方变更处理目的、方式的,依法重新取得您的同意。
我们不主动公开披露您的咨询信息。确需公开披露时,会依法取得单独同意;法律规定另有处理依据的除外。依法配合有权机关时,仅在其合法权限和必要范围内提供信息。
1. 游戏中的本地运行组件
| 组件 | 提供方与用途 | 本版本的信息处理 | 官方隐私说明 |
|---|---|---|---|
| Unity 游戏引擎 | Unity Technologies;用于画面渲染、界面、输入和本地资源管理。 | 在设备本地处理游戏运行和适配所需的信息。本版本关闭 Unity Analytics、Unity Ads、应用内购买、云端崩溃及性能上报功能。 | Unity 隐私政策 |
| Wwise 音频引擎 | Audiokinetic;用于口琴音色及其他游戏声音播放。 | 在设备本地处理音频资源和播放状态;不用于麦克风采音、广告或用户画像。 | Audiokinetic 隐私政策 |
2. TapTap 和 TapPlay 平台服务
TapTap 平台由易玩(上海)网络科技有限公司提供。您通过 TapTap 下载、更新游戏,或通过 TapPlay 在 TapTap 客户端的沙盒环境中运行游戏时,平台可能为账号登录、身份认证、防沉迷、下载管理和运行安全处理必要信息,例如账号信息、您向平台提供的实名信息、设备与运行信息。具体范围、权限、保存方式及权利渠道,以平台向您展示的政策和功能提示为准。
本游戏的本地单机功能无需您向我们另行注册账号或提交身份证号码;这不表示 TapTap/TapPlay 平台无需进行账号验证或防沉迷管理。游戏本地存档在 TapPlay 下保存在平台提供的运行环境中;平台是否提供额外备份、同步或迁移服务,应以其实际功能和告知为准。
请查阅 《TapTap 隐私政策》,了解平台处理信息及管理权限的方法。本政策不会代替平台对其自身服务应作出的告知和授权请求。
表中的组件说明针对本游戏实际启用的功能。厂商网站政策可能同时涵盖其开发者工具、账号和其他在线服务,不表示本游戏启用了其中全部服务。我们不通过这些组件向您提供广告或另行索取账号信息。
安全保护:我们采取与信息性质相适应的访问控制、最小必要使用及安全维护措施。设备上的游戏数据同时受到操作系统存储隔离和您设置的设备锁保护。若发生个人信息安全事件,我们会采取补救措施,并依法履行通知及报告义务。
请为设备设置适当的锁屏保护,谨慎保管自行导出的歌曲和截图,勿向他人发送包含敏感信息的日志。我们仅在解决问题所需范围内查看您主动提供的材料,并避免收集无关信息。
任何安全措施均无法保证绝对安全。如发现安全问题或疑似信息泄露,请联系本政策所列邮箱,我们会核查并采取相应措施。
在适用法律规定的范围内,您有权了解信息处理情况,并请求查阅、复制、更正、补充、删除您的个人信息,撤回同意、限制或拒绝相关处理,以及要求解释本政策。
本地存档:可在游戏提供的管理功能中操作,或通过系统清除应用数据。清除存档可能使演奏记录和游戏进度无法恢复。
权限:可在系统设置中撤回可管理的权限;撤回不影响撤回前依法进行的处理。
咨询信息:可向联系邮箱提出查阅、更正或删除请求。我们只会要求核实请求所必需的信息,不会因处理请求而无故索取身份证件。
账号:游戏没有独立注册账号,因此没有游戏账号注销步骤。TapTap 账号的注销及平台数据管理,请通过 TapTap 提供的渠道办理。
我们通常在收到请求后 15 个工作日内答复;适用法律另有更短时限的,遵守该时限。如无法满足请求,我们会说明原因及可用的反馈途径。您也可以向有权受理的个人信息保护主管部门投诉或举报。
请未成年人在父母或其他监护人的指导下阅读本政策,并遵守平台适用的实名验证和防沉迷要求。本游戏不会为广告或用户画像收集儿童信息。
对于不满十四周岁的未成年人:我们不通过游戏向其索取姓名、联系方式或其他个人身份信息。如需就游戏问题联系我们,建议由监护人代为联系,并避免附带儿童的敏感信息。若发现咨询中包含不必要的儿童个人信息,我们会采取删除等适当措施;确需处理的,依法取得监护人同意并采取专门保护措施。
监护人可通过下方邮箱请求了解、更正或删除与其监护的未成年人有关的信息。TapTap/TapPlay 对儿童信息的处理及防沉迷服务,由平台按其相应规则向您说明。
如游戏功能、信息处理方式或运营主体发生变化,我们会更新本政策并标明日期。涉及处理目的、信息类型、共享对象或您权利的重大变化时,我们会通过游戏内提示或其他适当方式显著告知;依法需要重新取得同意的,会先取得同意再进行相应处理。
我们不会仅以您继续使用游戏,推定您同意新增的个人信息处理。本版本在中国大陆提供服务时,遵守适用的中国大陆个人信息保护法律法规。
如对本政策、信息处理或您的权利有任何疑问、意见或请求,请联系:
责任主体:陆逸程(个人开发者)
联系邮箱:contact@fortunekidstudio.com
建议邮件主题:《花:小口琴》TapTap 隐私咨询
我们通常在收到咨询或权利请求后 15 个工作日内答复;法律要求更短期限的,遵守该期限。如对处理结果有异议,可通过上述邮箱继续反馈,或依法向有权受理的主管部门投诉、举报。